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alfanick: Seems like (AI-slop)^2. Or someone very smart, wasting their skills.
azhenley: I wish there was a writeup about the emulator. I did find the documentation for the language: https://spectre-docs.pages.devOver 900 commits and 400k loc to Spectre in less than 3 weeks has me thinking this is all AI.
pizza_man: It's neither. Kind of like your comment, which isn't worth a quarter of the page it's written on.
pizza_man: I'm not really big on blogging, but I'll write a summary of what I did, since this post seems to have gained some attention.This is a rewrite of an emulator I wrote in Nim called Cemu, you can find the original over at https://gitlab.com/navid-m/cemu, it adds several features to the original version, including CPU speed changing with Y and H keys and a better control mapping, since the CHIP-8 ASDF controls were cumbersome for game ROMs like space invaders. It was also done as a practice to test the language for more practical applications that would involve external C libraries, in this case SDL2.The rewrite was a good stress test for a few areas of the compiler I hadn’t exercised before, like FFI ergonomics, global handling and tooling ergonomics. Most of the core emulator logic stayed fairly close to the original, though the surrounding infrastructure (input handling, rendering loop, and timing) is cleaner and more robust now.Overall, it’s still a fairly small project, but it served its purpose well in validating that the language can handle something more substantial, while also exposing a few rough edges that need smoothing out.
hotpotat: Unfortunately we’re in the phase where even if you write things yourself, be it prose with em dashes or code with velocity, you’re given a demerit. And, if you are using AI, the work is still treated as less valuable, even if it brings value.