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0x0mer: Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
lagrange77: > CasNum (Compass and straightedge Number) is a library that implements arbitrary precision arithmetic using compass and straightedge constructions. Arbitrary precision arithmetic, now with 100% more Euclid. Featuring a functional modified Game Boy emulator where every ALU opcode is implemented entirely through geometric constructions.Awesome :D
0x0mer: Thank you! :)
ggm: F.A.Q Q: buT cAN iT rUn dOOm? A: It can't really "run" anything, its a number. Q: Is it fast? A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically. Q: Why did you make this? A: I wanted arbitrary precision arithmetic, but I also wanted to feel something. I can relate. Expecially the 3rd one.
0x0mer: Haha thank you! I'm glad to hear!
random_duck: I have no idea what is going on here...
mtsolitary: https://en.wikipedia.org/wiki/Constructible_number
mtsolitary: Tried to use it to solve a quintic equation and it didn’t work :(
brcmthrowaway: Was Claude used?
0x0mer: The only part of the code that was written by AI is the graphics window visualizing the constructions (i.e., the points, lines and circles) and I used codex
danilor: This is so nice!!I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!
0x0mer: Sadly this feature request was denied by Abel-Ruffini :(
tsoukiory: Je ne comprends pas l'englay
user3939382: Why is GitHub asking me for a login to view a public repo link? What is this LinkedIn now?