Discussion
A Love Letter To 'Girl Games'
pwdisswordfishs: I was talking to a woman last night who still has the Barbie Riding Club CD-ROM that she played in 1999. She mentioned trying to get it to work a few years ago on her computer at the time but it not working. (This probably would have been on Windows 7.)I thought I remembered a recent update from one of the various API/engine re-implementation projects (e.g. something like but not necessarily ScummVM, Wine/Proton, or something associated with archive.org's Emularity project) that included a list of new titles that had become playable due to some recent fixes, and among those titles were (I thought) a bunch of Barbie and other low-budget franchise games in that vein. There wasn't any particular focus on these outside any of the other games listed—they were just mentioned in passing. Someone did bring it up in the comment section—maybe here on HN—but searching around didn't turn anything up.Any ideas?
dleslie: There's instructions by a user named Grace_Grape here: https://www.myabandonware.com/game/barbie-adventure-riding-c...
torginus: Personally what I find weird about this whole ordeal is that from my many years of interacting with nerdy (or maybe not so nerdy) women who played computer games is that there exists one franchise that combines the holy grail of complex gameplay (so it can't be dismissed as another match 3 clone), with insane amount of female appeal, both in the number of hours played and the number of people who play it.And that franchise is The Sims.Despite the fact that there has been a huge industry push in the last 10-15 years to make a game that draws in tons of female players, there has been no new game in the franchise other than the safe but ultimately unambitious Sims 4.I've heard a ton of complaints about players about how much better, more complex and featureful the Sims 3 was (and that game was a glorious mess), and Maxis themselves have acknowledged this. I think there has been a sequel in work at some point in time, that promised to bring back the complexity, which has been cancelled unfortunately.So in a nutshell, despite all the rage around this question, the industry somehow doesn't even make the games that are known to do well with a female audience.Another example would be Stardew Valley, or Undertale, which had a huge female following (and sales to match) but had to come out of the indie scene, because all these super politically progressive AAA gaming companies somehow are worse at making things that appeal to women than either companies that existed before, or random indies coming from outside the professional world.
ericmcer: Simulation/Sandbox games probably do well because of their open ended nature.My GF, daughter and me all play Stardew Valley but we play it wildly differently. It is a farming/relationship simulator for them and some kind of capitalist min/max farming and mining simulation for me.But yes, the Sims 3 and the 700 add ons are all heavily in their rotation, they make me look like a gaming amateur if you go by hours logged.
thendrill: It's really hard not that deep...Video games and technology has always been spearheaded by "autistic" tendencies... There is a certain repetition that autistic people and people with adhd have. Most of those people are men...Women were never excluded. They just never found much interest in it. Just like it is for chess or motor sports.
malicka: Chess is actually an incredibly good counter-example: The moment women’s chess clubs and teams started proliferating, women started participating much more. Chess had a “guy’s club” connotation to them, and women were effectively excluded because of that. No intentionally excluded, obviously, but effectively.
ecshafer: Animal Crossing would be another game that has a massive female audience from a AAA studio.> Despite the fact that there has been a huge industry push in the last 10-15 years to make a game that draws in tons of female playersUltimately its poor marketing. They want to make Call of Duty and get that audience, but also get girls to play Call of Duty. Instead of making a game with mass appear to both boys and girls.
bluefirebrand: > Instead of making a game with mass appear to both boys and girls.Or admitting that there's just no such thing as universal mass appeal
torginus: I think there is, but if there existed a topic that was a kryptonite to women, its tacticool grey and brown 'dark and gritty' misery porn.
TulliusCicero: There's definitely some exclusion, but I'm still inclined to agree that interest is the larger determining factor.
TulliusCicero: World of Warcraft has been super successful in its space, and yet Blizzard has failed to make an actual sequel.> Another example would be Stardew Valley, or Undertale, which had a huge female following (and sales to match) but had to come out of the indie scene, because all these super politically progressive AAA gaming companies somehow are worse at making things that appeal to women than either companies that existed before, or random indies coming from outside the professional world.Boomer shooters also came out of the indie space. Survival craft hits? Generally indies. There's plenty of genres that, for whatever reason, have been largely ignored by the biggies.
nkrisc: The “sequel” to WoW is already here. Compare modern WoW to the original. It is essentially a sequel, rebooted several times times over.
sumtechguy: My wife plays 'dont starve' like mad (well into 4k hours). She has never step foot in the underworld. Building huge structures on the main area. So I figured I would show her terraria and minecraft. No interest at all. She voraciously played any point and click adventure game she could. That included many hidden object games (good and terrible). There is one Sudoku game she has also several thousand hours into. The match 3 games were amusing to her for a few weeks and she gave up on them. FPS and factory sims are out for her ('they look boring'). So what sticks and doesn't is all over the place.
dleslie: I have two young daughters who love video games. While there is definitely a great deal many games in my Steam Library they aren't interested in, that's mostly a reflection of my tastes not being shared by them. As it is, there are _many_ games on Steam that they've sunk thousands of hours into. Some that immediately come to mind are A Little to the Left, Unpacking, Hogwart's Legacy, Grounded, Minecraft, Tower Wizard, Little Kitty Big City, A Short Hike, Squirreled Away, Donut County, Goat Simulator 3, Plants vs Zombies, Kingdom Rush, Castle Crashers, Putt Putt, Pajama Sam...We'll even play co-operative games of Barony, and Borderlands; but those are more that they want to spend time with their Dad. Likewise, I don't think they'd ever have picked up Castle Crashers or Kingdom Rush if I hadn't played those games in front of them and with them.I think an important undertone in many of the games that appeal to them is that they're primarily focused on solving a puzzle and telling a narrative through puzzle resolution. Only one daughter is particularly fond of the doll dressing aspect of some games, and there are dedicated Android apps for that specific niche. Neither is particularly interested in playing first person shooters or epic CRPGs, unless it's done with my involvement. Also important is the presentation; there's only one game in those that I listed which is in any way presented with modern realism, the rest are _clearly_ stylized in a more playful manner. But maybe that's a reflection of their age?
disgruntledphd2: > Neither is particularly interested in playing first person shooters or epic CRPGs, unless it's done with my involvement.This is interesting, as my five year old daughter loves Pillars of Eternity. That being said, she mostly just likes to watch me fighting monsters and change the outfits of the characters.She absolutely adores the simulation games (Avatar World, Toca Boca World etc) which leads me to believe that she'd love the Sims. I wonder if I can get them on Switch?She has Animal Crossing, but there's a lot of text there which she isn't yet comfortable with.
bigfishrunning: Toca Boca World is a game my daughters (8 and 10) love, and i completely don't understand. It doesn't seem to have a goal or any mechanics --they're just playing dolls on a screen, which is cool but with so little interactivity i think i'd rather they just play with dolls (which they do also...)Animal crossing has very recently started to take over as "favorite video game", and at least there's a *game* there...
haunter: It all comes down to the character design too. Look at games like Valorant, Overwatch, or Fortnite. Shooters which would you generally associate with men but INSANELY popular among women just because they have good character designs and appeal not because of the gameplay at all.
Silamoth: Ehh, that seems pretty reductive. I could just as easily claim women love games with character customization or games with deep stories. All of these things may have some truth to them. But (1) it’s unclear how universal this is and (2) it’s unclear if this differentiates women from men or is just something people in general like. “Good character design” is incredibly vague and appreciated by a lot of people.
ecshafer: Stardew Valley and Minecraft are probably the closest of any games I have seen that has universal mass appeal. But even they aren't really universal.
bluefirebrand: Not even remotely universal, honestly. They appear to have a reasonably balanced playerbase but that doesn't mean universal at all. Your average COD player doesn't give a rats ass about Stardew Valley, for instanceUniversal implies more than just 50-50 split between sexes, imo. It's an impossible standard to reach for any consumer product
RobotToaster: >games in traditionally feminine genres like fashion games and visual novels...> The solution is giving people the tools to start exactly where they want to startIsn't ren'py one of the easiest game engines to use?
bluefirebrand: You have to be kind of careful with that tooIn my experience there's a substantial number of women who are fans of something like overwatch, but not of actually playing Overwatch. They like the designs and the world, they make fanart and fics and such, but they don't actually playNow, that might still be a real success for something that is billed as an esport, but if you're trying to move actual copies of your game you have to be aware that there may be a real big disconnect between your fans and actual paying customersThe usual disclaimers apply: I'm not trying to imply that no women play games or that women are "fake gamers" or whatever. This is just my personal observation
something765478: > In my experience there's a substantial number of women who are fans of something like overwatch, but not of actually playing Overwatch. They like the designs and the world, they make fanart and fics and such, but they don't actually playI'm the same way with Warhammer 40K. I love the lore, but have no interest in actually playing with the miniatures.
TulliusCicero: Wait, do we have actual gender breakdowns for each of those games?
sjoedev: There are no concrete numbers for Valorant that I know of, but the “Head of Esports Partnerships and Business Development for North America & Oceania Riot Games” Matthew Archambault was quoted saying the Valorant player base is 30-40% women [1]. That seems plausible to me based on my own experience playing Valorant.[1] https://gamesbeat.com/how-riot-games-wants-to-ensure-that-va...
PaulDavisThe1st: Soccer is a similar example.
bee_rider: What about Rimworld or Dwarf Fortress?
password4321: > all these super politically progressive AAA gaming companies somehow are worseCorporate interest is primarily financial, anything beyond that is unfortunately all too often only (financially motivated) virtue signalling.
TulliusCicero: I think it's that the biggies are focused on big budget AAA titles that they can sell for $70 or monetize as a FOMO live service, their distinguishing factor compared to indie games is high production values, and they don't feel like they have enough of an advantage in this space, or that they can get enough revenue to justify the huge expenditure of a AAA game.Basically the same reason many other genres (e.g. roguelites) are dominated by little indie studios.
bee_rider: Plus the studios that have become AAA did it because they implemented interesting ideas, limited by their size constraints. The they get scale and lose the size constraints that caused the to go after interesting ideas.The real successor to an old AAA series is the new series made by people who played it as kids.
torginus: A point of contention with the article. Most women I know who played the old Tomb Raider games loved them, and preferred them to the reboots.
mghackerlady: We liked that there was a strong female lead that wasn't pathetic, I haven't played any of the reboots but from what I've heard maybe they changed that?
bigfishrunning: The reboots are very much about growth -- she starts off as a scared teenager but grows into an unstoppable killing machine by the end. I could see them being less appealing to women though just because of the intense amount of violence in those games (as compared to the original ones)
hackable_sand: That's not growth, that's a regression. That is trauma and suffering.Nathan Drake is similarly presented as a hero, but requires a deep psychopathic disconnect from reality to exist as a character.
TulliusCicero: And The Sims 4 has similarly had a multitude of expansions for it, but the GP is still pointing out there's no sequel, hence me bringing up WoW as the obvious point of comparison.
MidnightRider39: The Sims expansions aren’t comparable to WoW expansions - Sims exp are optional addons while WoW exp reinvent the entire game over and over again and aren’t optional.It’s crazy to me that WoW exists but I think there won’t be a WoW 2. But who knows i was wrong about this with StarCraft as well and StarCraft 2 has turned out OK
TrackerFF: Curious, is The Sims considered a "girl game"?
TulliusCicero: Not truly universal, but some games like Minecraft get pretty close.At the same time, it's not realistic to aim for that level of appeal with every game. Most games are going to aim for some sort of niche, just like any other media.
bluefirebrand: Yep. Majority of games targeted Men because that's who was buying and playing games. That's starting to shift a little.But there is probably no way to release an Assassin's Creed or Call Of Duty that is going to appeal to women as much as men. That's just not a realistic product goal imo.Games need to know their audience, and franky they have been very successful targeting young men for decades. My take is that most times they try to target "both men and women" they flop. There are rare exceptions like Baldur's Gate 3 that seem to reach everyone. But it's rare
TulliusCicero: Even BG3, do we have actual numbers on men vs women playing?
birdsongs: Anecdotal, but me and most of my circle of women friends all love(d) BG3.
ecshafer: > Games are doomed by femininity. Across media, genres marketed toward women are deemed lesser than their masculine counterparts: romance novels are trashy, chick flicks are shallow, and pop idols are embarrassingThis idea is trotted out but is really blatantly false when you think of it. Jayne Eyre, Wuthering Heights, Little Women, Pride and Prejudice, Sense and Sensibility. These books have all withstood the test of time and are considered fine literature but are absolutely feminine. Romance novels are considered less than because they are not good books, just in the sense that Conan the Barbarian is also considered not fine literature despite being dripping in masculinity.Manhattan, Annie Hall, When Harry Met Sally. There are tons of "chick flicks" that are considered great films. Some directors like Catherine Breillat are extremely feminist in their works and well regarded directors with well regarded films in cinephile circles.
TulliusCicero: Bringing up books is particularly funny considering that reading, writing, editing, and publishing of said books are all things that are dominated by women.And yeah most romance novels are trashy, but it's not like milslop Clancyfics are better. Most people just want some shallow entertainment and that's fine.
tialaramex: Actually Romance is probably a stronger novel genre than say Science Fantasy. The bulk publishers run several lines of novel length stories you can pay for, you can pick how "spicy" is OK for you (some cultures are like "OK, yes I like a plot but there is fucking in this story right? Do NOT cut away from the action"; Other readers will be angry if there's so much as a French kiss between our happily-ever-after couple, even if it's only alluded to and not actually described - as well as themes (Doctors? Werewolves? 18th century Dukes? Billionaires?). If you want pulp science fantasy there aren't a lot of options AFAIK.On the other hand for shorts science fantasy is much better off. Apparently anybody who can knock out six pages of romance tends to use somebody else's character development as shorthand and so can only publish to AO3 but if you can knock together a decent SF story in six pages that's worth some cash from a pro or semi-pro magazine. Even pretty hard† SF, which is not a common taste, can shift enough copies of a bunch of shorts to make economic sense.† Science Fiction is graded "harder" the more likely that if you ask "How does that work?" about something in the story the author gets as excited as Hank Green and starts explaining details that may or may not just be facts about our universe which they've incorporated into their story -- as opposed to "A wizard did it" or "That's not important". The diametric opposite of the MST3K mantra.
TulliusCicero: I don't really agree with the author's assertion that things that appeal to women are treated as inherently lesser in general compared to things that appeal to men. I think plenty of things for both genders are treated as silly or shallow or dumb (and that's not entirely inaccurate).I do wonder if there's data on this, though.
Rendello: > Games are doomed by femininity. Across media, genres marketed toward women are deemed lesser than their masculine counterparts: romance novels are trashy, chick flicks are shallow, and pop idols are embarrassing.I was excited to read the love letter to girl games, but this article is more of a disparagement, as if everything that appeals to women is regarded as trash. There are plenty of things made by women for women that are universally loved. There are shallow chick flicks, yes, and they're not trying to be anything more than they are (I love a lot of them). It seems that the author is the one framing all these things as worthless. Is a game worthless because it never hit the (very competitive) mainstream?The game mentioned in the article, Consume Me, has 922 written reviews, the majority of which are very positive. It has the description: Consume Me is a semi-autobiographical game that depicts dieting, disordered eating, and fatphobia. In my opinion, the art looks cool and the game looks fun enough, but I don't get the impression it was aiming for mainstream appeal. Why should it? Mainstream games are often addiction traps meant to separate players from their money continuously.This article needs more love and less disparagement.
CobrastanJorji: It's both. Women were definitely excluded, especially in the 80s and 90s. Ads were a little....let's say a little focused on the male gaze: https://www.reddit.com/r/gaming/comments/1k3dre/game_boy_poc...Games went very hard into the "shoot stuff" genre from get get-go (presumably in part because it's comparatively easy to design and make) and stayed there, and that's also a factor.But ALSO, yes, the folks making games tended to be male, and so the target audience also tended to be male.But on the other hand, as more games became available, and especially as mobile gaming on phones became possible, women quickly climbed back up to being about half of the gamers, so it was certainly never about any inherent differences in how much they'd like games so much as just what sort of games different people might like.
3uruiueijjj: Calling visual novels a "traditionally feminine" genre is rather hilarious.